Hey, lets get wild, okay?
Maybe you're too old to be driving gramps!
Oops, maybe this wasn't such a good idea.
- Speed -- 8 / 20
- Armour-- 5 / 20
- Avoidance -- 20 / 20
- Average -- 11 / 20
Just one look at the stats tells you all you need to know - no other vehicle has 20/20 for avoidance, so you can pretty much see what your tactic's going to be with Sheila. The high avoidance comes from the fact that Sheila has probably the smallest vehicle in the game, so you really need to exploit this to make the most of the strider. As far as long range attacks go, the best tactic is to drive in amongst scenery, zipping in different directions to through of weapons. Up close, run circles round your opponents (the Striders' sharp turning circle allows this) to confuse opponents, all the time using weapons like the Bruiser cannon. This stays focused on the enemy without the need to aim. // Sheila also has her own page in the bonus section where you can see a development version of the Strider in different colours.
Sheila loves big guns and this 24mm gatling is as large as her dune buggy can carry. Features an auto-tracking turret. It can knock weapons off enemies' cars!
The Tantrum Gun perfectly complements Sheila's vehicle, as it allows you pull off the aforementioned tactic of circling enemies whilst firing at them. As well as doing damage itself, the Tantrum Gun knocks weapons and powerups off the enemy, so don't worry about anyone hiding behind a shield for too long. The Tantrum also holds quite a lot of ammo, so the best tactic is to load up to the max (99 rounds), then charge in, circle and fire at the enemy, trying to hold the line that allows as many shots as possible to hit. Once all the ammo has been spent, get outta there and load up again, unless by that point your enemy's a smoldering hunk of metal!